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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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ENTSPEAK
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ARMYK.ESC
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Text File
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1993-07-21
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1KB
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71 lines
<XY_Loc_Width_Height> 8 8 38 14
<Color> 56
/* Army K'kistik Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> later days!
<*>
<T_I_Dont_Have> <T_Object_1> not carried.
<*>
<T_Found> I'll search <T_Listener_Type> .
<*>
<T_Locked_Door> .
<*>
<T_Not_Done> I'm unable to <T_Action_1> .
<*>
<T_Wont_Do> Not possible.
<*>
<T_Cant_Do> I can't <T_Action_1> .
<*>
<T_Happy_Do> you bet I'll <T_Action_1> !
<*>
<T_Waiting> Waiting for further orders.
<*>
<T_Destroyed> <T_Listener_Type> destroyed!
<*>
<More>
<T_Dying_Cry> I require assistance!
<*>
<T_I_Took> <T_Object_1> taken.
<*>
<T_Detect_Ent> I sense a <T_Listener_Type> .
<*>
<T_Fired_Upon> hey! watch where you shoot!
<*>
<T_String_1> right foot first?
<*>
<T_String_2> .
<*>
<T_String_3> what smells?
<*>
<T_String_4> .
<*>
<T_String_5> i hear drums...
<*>
<T_String_6> cocked and loaded!
<*>
<T_String_7> grumph.
<*>
<T_String_8> .
<*>
<T_String_9> Keep alert!
<*>
<More>
<T_String_10> i don't see nothin'.
<*>
<T_No_Inv_Space> No room for that.
<*>
<T_Give_You> <T_Object_1> given.
<*>
<T_I_See> I sense a <T_Object_1> .
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> okay, i'll stop.
<*>